Sunday 19 May 2013

Artefact 2 - Exhastive list


Analysis of 56 3D films released in 2012.

New released animation films were all shot in 3D except for stop motion film Frankenweenie which was filmed in 2D using Canon 5D and then post converted to 3D.(could have used 1 camera in 2 positions, why didn't? why I think they didn't?) Following the successful re-release of The Lion King in 3D, a number of older animation films followed this process in 2012. They were generally re-rendered in 3D using the original raw footage instead of post converted. e.g. Finding Nemo and Monsters inc. = both re-rendered in 3D (original 3D geometry re-edited with second virtual camera)  re-released animated films that used computer animated production systems, I.e. beauty and the beast and little mermaid can't have a second virtual camera integrated for real 3D. Due to inability to add extra cameras to previously true footage shot, non-animated re-released 3D films have to be post-converted, e.g. Titanic.

There was a huge genre bias towards action/adventure/sci-fi and animation 3D films. A vast majority of released films were given these genre categories. A noticeable lack of comedy genre was present in in the list and this was usually when sub categorised with comedy-horror. Only 1 film released was an outright comedy.



Could this genre bias be a result from previous research findings that Males are more likely to watch 3D productions than females?
A brief survey was used to establish gender preference with action/adventure/fantasy films. 

60% of males said they enjoy this genre
40% of meals said they enjoy this genre

These results support the theory that the high amount of action/adventure/films released are due to high demand of male 3D viewers. As well as this, the most successful films in terms of profit and revenue have generally been of the action/adventure/fantasy genre.
I believe the reason 3D films including animation and/or CGI have commonly been so successful because A viewer enjoys seeing 3D objects that are not present/scientifically possible in real life. For example, part of the reason I personally enjoyed Avatar so much was being able to view all the computed generated animals and wildfire. It was a world people had never seen before, let alone felt as they were among it.

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